Jurnal Simki Pedagogia https://jiped.org/index.php/JSP <div style="background-color: #ebfeec; border: 2px solid #bae481; border-radius: 5px; text-align: left; padding: 5px; font-family: sans-serif; font-size: 14px; margin-left: 0px;">Jurnal Simki Pedagogia Terbit 2 kali dalam 1 Tahun setiap bulan Januari dan Juli. Terbitan Berkala Ilmiah ini merupakan publikasi ilmiah di bidang kependidikan seperti Bimbingan Konseling, Perencanaan pembelajaran, Strategi pembelajaran, Metode pembelajaran, Media pembelajaran interaktif, Kompetensi pendidik, Penilaian pembelajaran, Inovasi pendidikan, Pendidikan Sejarah, Pendidikan Matematika, Pendidikan Bahasa Indonesia, Pendidikan Bahasa Inggris, Pendidikan Guru Sekolah Dasar dan Pendidikan Guru Pendidikan Anak Usia Dini.</div> <p><a href="https://issn.lipi.go.id/terbit/detail/1501126545" target="_blank" rel="noopener">ISSN (<em>Online</em>)&nbsp;2599-073X</a><br><a href="https://issn.lipi.go.id/terbit/detail/20210701291094750" target="_blank" rel="noopener">ISSN (<em>Print</em>)&nbsp;2807-2790</a><br><a title="Web Analytics" href="https://statcounter.com/" target="_blank" rel="noopener"><img src="https://c.statcounter.com/12552100/0/abbab2ff/0/" alt="Web Analytics"></a> <a href="https://statcounter.com/p12552100/?guest=1" target="_blank" rel="noopener">Pengunjung Pedagogia</a></p> Universitas Nusantara PGRI Kediri en-US Jurnal Simki Pedagogia 2807-2790 <p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by/4.0/88x31.png" alt="Creative Commons License"></a><br>Jurnal Simki Pedagogia : <a href="https://jiped.org/index.php/JSP/index">https://jiped.org/index.php/JSP/index</a> is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/" rel="license">Creative Commons Attribution 4.0 International License</a>.</p> Pengembangan Media Pembelajaran KOMIKA (Komik IPAS) sebagai Bentuk Literasi Sains pada Materi Perubahan Wujud Benda di Sekolah Dasar https://jiped.org/index.php/JSP/article/view/1100 <p>The purpose of this study was to create a KOMIKAS (IPAS Comic) media product by applying the criteria of validity, practicality, and effectiveness. This study used five stages of the ADDIE model development method, namely analysis, design, development, implementation, and evaluation. The subjects of this study were 22 fourth-grade students at SDN Putat Jaya II Surabaya. The study was conducted from November 2024 to January 2025. The data collection methods used were tests and questionnaires. The research instruments used were test sheets, teacher response questionnaires, student questionnaires, and expert and material validation sheets. Based on the results of the study, the KOMIKA (IPAS Comic) media met the requirements of being very valid with a media expert validation percentage of 87% and a material expert validation percentage of 92%. Students obtained a percentage of 83% in the very practical category, while teachers obtained a percentage of 91% on the practicality questionnaire response sheet. Based on the level of student learning completion, the effectiveness test obtained a score of 91% with the "effective" category. The KOMIKA media product (IPAS Comic) meets the requirements of validity, usability, and efficacy.</p> Amalia Suryani Rizky Meirza Nanda Faradita Kunti Dian Ayu Afiani Copyright (c) 2025 Amalia Suryani Rizky, Meirza Nanda Faradita, Kunti Dian Ayu Afiani https://creativecommons.org/licenses/by/4.0 2025-04-24 2025-04-24 8 2 310 323 10.29407/jsp.v8i2.1100 Analisis Persepsi Peserta Didik mengenai Efektivitas Video Pembelajaran dan Quizizz pada Hasil Belajar IPAS Peserta Didik Kelas V SDN Purwoyoso 03 Kota Semarang https://jiped.org/index.php/JSP/article/view/1085 <p>The utilization of learning media such as learning videos and quizizz applications is one of the innovations in improving the quality of learning in the classroom. Learners tend to form perceptions of these media based on the quality of the display, delivery of material, and interactive and fun learning experiences. Learners' perceptions of learning video and quizizz media are how they recognize, understand, and interpret their experiences when using these two media in the learning process. This study aims to analyze how students' perceptions of the use of learning video media and quizizz media and what factors influence students' perceptions of the effectiveness of learning videos and quizizz. The method used in this research is descriptive with qualitative analysis and the research site is carried out at Purwoyoso 03 State Elementary School in Semarang City with informants of the principal, grade V teacher, and 5 students from each class. The data collection process is carried out by observation, interview, questionnaire, and documentation. The results showed that fifth grade students have positive perceptions of learning videos that increase understanding, focus, and interest in learning, as well as quizzes that encourage engagement, motivation, and understanding through interactive features. This perception is influenced by physical conditions, expectations, understanding of the material, involvement, and habits in using the media.</p> Nur Hikmah Al Cholisah Bagas Kurnianto Copyright (c) 2025 Nur Hikmah Al Cholisah, Bagas Kurnianto https://creativecommons.org/licenses/by/4.0 2025-04-24 2025-04-24 8 2 324 335 10.29407/jsp.v8i2.1085 Studi Kualitatif tentang Kebutuhan Implementasi Coaching dalam Supervisi Akademik untuk Meningkatkan Kualitas Pembelajaran Guru https://jiped.org/index.php/JSP/article/view/1104 <p>This research aims to explore the factors that influence the implementation of <em>Coaching</em> in academic supervision to enhance the quality of teaching at SMP Negeri 2 Balapulang. A qualitative case study method was used, with data gathered through in-depth interviews, observations, and document analysis. The findings indicate that school principals recognize the significance of <em>Coaching</em> to support their roles as facilitators of learning. Teachers expressed a desire for more reflective supervision that facilitates their professional growth. Key factors contributing to the successful implementation of <em>Coaching</em> include teachers' willingness to embrace change and a well-organized supervision schedule. However, challenges such as the lack of formal <em>Coaching</em> training, authoritarian leadership styles, and the principals' heavy administrative duties were identified. The study suggests the development of <em>Coaching</em> programs that are tailored to meet the specific needs of schools and the adoption of more humanistic and collaborative supervision policies. It is anticipated that these changes will lead to improved teaching quality and promote continuous professional development for teachers.</p> Heri Jatmiko Sitti Hartinah Dewi Apriani Copyright (c) 2025 Heri Jatmiko, Sitti Hartinah, Dewi Apriani https://creativecommons.org/licenses/by/4.0 2025-04-24 2025-04-24 8 2 336 343 10.29407/jsp.v8i2.1104 Pengembangan Media Monopoli Puisi untuk Meningkatkan Kemampuan Menulis Puisi pada Siswa Kelas IV SD Negeri Karangsuno https://jiped.org/index.php/JSP/article/view/1086 <p>The purpose of this study was to improve students' poetry writing skills, through the development of appropriate and effective learning media in the form of Monopoly Poetry media. This study applies the ADDIE R&amp;D model method. The subjects of the study included 26 students and teachers of grade IV at SD Negeri Karangsuno, material validators, and media validators. The results of the feasibility test carried out by the material validator obtained a percentage of 90% and from the media validator obtained a percentage of 84%, both of which were included in the "Very Appropriate" criteria. This Monopoly Poetry media received a positive score from the results of the student response questionnaire with a percentage of 88.33% and teacher responses of 92% with the "Very Appropriate" criteria. When viewed from the results of the paired sample t test and the n-gain test, it can be seen that this Monopoly Poetry media is effective to use. The results of the paired sample t test obtained a Sig. (2 tailed) value of 0.00 &lt;0.05, then H0 is rejected, while the results of the n-gain test showed a mean of 0.72 with the "High" criteria. So, the Monopoly Poetry media is appropriate and effective to use for learning to write poetry.</p> Alvina Nafis Tsania Bagas Kurnianto Copyright (c) 2025 Alvina Nafis Tsania, Bagas Kurnianto https://creativecommons.org/licenses/by/4.0 2025-04-24 2025-04-24 8 2 344 355 10.29407/jsp.v8i2.1086 Potensi Limbah Industri Marmer sebagai Media Pembelajaran Kimia Kontekstual berbasis Green Chemistry di SMAN 1 Campurdarat https://jiped.org/index.php/JSP/article/view/1111 <p>This study aims to explore the potential of marble industry waste as a contextual chemistry learning medium that supports environmentally friendly learning practices in a high school located in a marble-producing area. The research uses a descriptive qualitative method to investigate how marble waste, particularly in the form of calcium carbonate powder, can be utilized in chemistry learning to minimize the use of hazardous chemicals and reduce laboratory waste. Data were collected through field observations at local marble industries, interviews with industry workers and chemistry teachers, and documentation of the marble processing stages and waste materials. The data were analyzed using a descriptive technique to interpret the findings based on real conditions in the field. The results show that marble waste has significant potential to be used in simple chemistry experiments such as acid-base reactions, identification of chemical compounds, and the study of geological processes. The use of locally sourced waste materials enhances students' understanding of chemistry concepts, increases learning motivation, and contributes to a safer and more sustainable school laboratory environment. The findings suggest that local industrial materials can be integrated effectively into science education to create meaningful and environmentally responsible learning experiences.</p> Dian Ariani Divan Robi Pangestu Dwi Purwanto Fitri Amaliyah Imam Suroso Copyright (c) 2025 Dian Ariani, Divan Robi Pangestu, Dwi Purwanto, Fitri Amaliyah, Imam Suroso https://creativecommons.org/licenses/by/4.0 2025-04-28 2025-04-28 8 2 356 364 10.29407/jsp.v8i2.1111 Pengembangan Media Pembelajaran Mobile Learning dengan Fitur Gamifikasi pada Materi Kebutuhan dalam Mata Pelajaran IPS https://jiped.org/index.php/JSP/article/view/1038 <p>This study aims to develop mobile learning-based educational media, specifically on the topic of needs within the subject of Social Sciences (IPS) at SMP Negeri 8 Jember. By utilizing advancements in information and communication technology, this research adopts the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The results indicate that the developed mobile learning application, named "Social Science Learning Mobile," significantly enhances student engagement and participation in the learning process. Validation by experts shows that this application has a feasibility level of 91%, categorizing it as highly suitable for use. Through the development of this media, it is expected that students will become more motivated, active, and engaged in the learning process, making their learning experience more enjoyable and effective. However, improvements in content and interactive features are still needed to enhance the application's quality. Thus, it is hoped that this application will provide a more engaging and relevant learning experience for students in today's digital era.</p> Danis Nurul Musthofa Arie Eko Cahyono Noviana Mariatul Ulfa Copyright (c) 2025 Danis Nurul Musthofa, Arie Eko Cahyono, Noviana Mariatul Ulfa https://creativecommons.org/licenses/by/4.0 2025-04-28 2025-04-28 8 2 365 375 10.29407/jsp.v8i2.1038 Analisis Kebutuhan Model Bimbingan Klasikal dengan Media Genre Kit untuk Pemahaman Resiko Seksual Pranikah https://jiped.org/index.php/JSP/article/view/1115 <p>This study aims to explore the need for the implementation of a classical guidance model that utilizes Genre Kit media in improving students' understanding of premarital sexual risks. This study uses the Research and Development method consisting of needs analysis, model design, trials, and evaluation. Data collection was carried out through interviews, observations, and surveys involving a sample population of 40 students and 3 counselors. The analysis techniques applied include descriptive analysis to describe the findings and inferential analysis to identify differences between groups that were given intervention and those that were not given intervention. The research findings show that the implementation of Genre Kit media in classical guidance can significantly improve students' understanding of premarital sexual risks. Based on these results, this study concludes that the guidance model developed can be an effective and attractive alternative to increase students' awareness of sexual risks.</p> Durotun Mahfudzoh Sitti Hartinah Sutji Muljani Copyright (c) 2025 Durotun Mahfudzoh, Sitti Hartinah, Sutji Muljani https://creativecommons.org/licenses/by/4.0 2025-05-03 2025-05-03 8 2 376 383 10.29407/jsp.v8i2.1115 Pengaruh Antara Social Comparison terhadap Body Dissatisfaction pada Mahasiswi Pengguna Instagram di Program Studi Profesi Psikolog Fakultas Psikologi Universitas Airlangga https://jiped.org/index.php/JSP/article/view/1118 <p>This study aims to identify the influence of social comparison on body dissatisfaction among female students who use Instagram in the Professional Psychology Program at the Faculty of Psychology, Universitas Airlangga. The instruments used were the Social Comparison Scale adapted from O’Brien and the Body Dissatisfaction Scale based on the aspects defined by Rosen &amp; Reiter. This research employed a quantitative approach with a survey method involving 54 respondents, selected using total sampling. Data analysis was conducted using simple linear regression with SPSS version 16.0. The results showed that social comparison did not have a significant effect on body dissatisfaction (p &gt; 0.05). These findings indicate that social comparison is not a primary factor influencing body dissatisfaction among social media users in this study. The results highlight the importance of considering other components, such as self-esteem and coping mechanisms, when discussing body dissatisfaction among social media users.</p> Desti Agustin Prihastuti Prihastuti Fitri Andriani Copyright (c) 2025 Desti Agustin, Prihastuti, Fitri Andriani https://creativecommons.org/licenses/by/4.0 2025-05-16 2025-05-16 8 2 384 396 10.29407/jsp.v8i2.1118 Analisis Kebutuhan dalam Pengembangan Kepemimpinan Transformasional Kepala Sekolah untuk Meningkatkan Karakter Religius Siswa di Sekolah Menengah Pertama https://jiped.org/index.php/JSP/article/view/1135 <p>This study aims to design a transformational leadership model for principals that can strengthen students' religious character at the Junior High School (SMP) level. Using a Research and Development (R&amp;D) approach, this study analyzes the need to improve the leadership skills of principals in educating students' religious character. The subjects of the study consisted of five principals and ten teachers from junior high schools in Pemalang Regency, selected using a purposive sampling method. Data collection techniques were carried out through interviews, observations, and questionnaires to identify the challenges faced by principals in implementing transformational leadership. It is hoped that the results of this study will provide recommendations that can improve the effectiveness of leadership based on strengthening students' religious character. The findings of the study revealed that the biggest challenges faced were the lack of training that focused on religious values ​​and the need for a more structured and practical leadership model.</p> Ahmad Muhajirin Sitti Hartinah Dewi Amaliah Nafiati Copyright (c) 2025 Ahmad Muhajirin, Sitti Hartinah, Dewi Amaliah Nafiati https://creativecommons.org/licenses/by/4.0 2025-05-16 2025-05-16 8 2 397 406 10.29407/jsp.v8i2.1135 Penggunaan Kartu Blocks Pallete Terintegrasi Game Scratch untuk Memperkenalkan Konsep Pemrograman Secara Visual dan Interaktif pada Mata Pelajaran Informatika Kelas X Akuntansi 3 https://jiped.org/index.php/JSP/article/view/1110 <p>The lack of basic programming comprehension among non-ICT vocational students, particularly in Accounting majors, presents a significant challenge in Informatics education. Most students have not been systematically introduced to programming logic at the junior high school level, resulting in difficulties understanding key concepts such as variables, conditionals, and loops. This study aims to introduce fundamental programming concepts visually and interactively to Grade X Accounting 3 students through the use of Blocks Palette cards within a Project-Based Learning (PjBL) framework. Employing a descriptive qualitative method, data were collected through observations, interviews, surveys, and documentation of student project outcomes. The research subjects consisted of 36 students from a vocational high school. The findings revealed that the use of Blocks Palette cards significantly enhanced students' understanding of programming logic. Prior to the intervention, only 16.7% of students had any exposure to programming, but post-intervention, 83% were able to grasp programming logic sequentially. Moreover, students demonstrated increased motivation and a reduction in errors when arranging Scratch blocks. The integration of card-based media within the PjBL approach proved effective in fostering active, collaborative, and contextual learning environments, in line with Dual Coding Theory and constructivist principles. Therefore, this approach not only improved theoretical understanding but also strengthened practical skills, creativity, and students’ learning motivation.</p> Deta Dyan Widyaskumara Devi Maha Perdana Dewi Indah Sekartadji Endah Puji Rohmawati Copyright (c) 2025 Deta Dyan Widyaskumara, Devi Maha Perdana, Dewi Indah Sekartadji, Endah Puji Rohmawati https://creativecommons.org/licenses/by/4.0 2025-05-16 2025-05-16 8 2 407 418 10.29407/jsp.v8i2.1110 Pengembangan Media Pembelajaran Operasi Bilangan Bulat Berbasis Permainan Flashcard (Integer Clash) untuk Meningkatkan Motivasi Belajar Siswa https://jiped.org/index.php/JSP/article/view/1136 <p>This study aims to develop a flashcard game-based learning media called Integer Clash, which is designed to increase students' learning motivation in understanding the concept of integer operations. This media combines elements of educational games with an interactive approach, so as to create a fun and challenging learning atmosphere. The research method used is research and development. Product trials were conducted on elementary school students with data collection through observation and interviews. The results showed that the use of Integer Clash as a learning media was able to significantly increase students' learning motivation. In addition, students showed high enthusiasm in participating in learning. Based on these findings, Integer Clash can be used as an alternative effective learning media in supporting the teaching and learning process of mathematics, especially on integer operations material.</p> Iin Musriyani Dhea Putri Mujiastutik Darmadi Darmadi Indra Puji Astuti Copyright (c) 2025 Iin Musriyani, Dhea Putri Mujiastutik, Darmadi, Indra Puji Astuti https://creativecommons.org/licenses/by/4.0 2025-05-16 2025-05-16 8 2 419 430 10.29407/jsp.v8i2.1136 Analisis Bibliometrik Pengembangan Academic Hardiness melalui Transformasi Model Konseling Kognitif https://jiped.org/index.php/JSP/article/view/1059 <p>The purpose of this study was to determine the development of academic hardiness or academic resilience through the transformation of the cognitive counseling model from 2015 to 2024 or the last 10 years using a bibliometric analysis method sourced from the Dimensions AI database accessed on January 22, 2025. The results of the study showed that the articles obtained at the beginning of the search were 10,917, of which only 161 articles remained after sorting according to the PRISMA (Preferred Reported Items for Systematics Review and Meta-Analysis) method. Academic resilience has a positive impact on student satisfaction through the quality of educational services at educational institutions. Monitoring and fulfillment of students' academic needs by educational institutions is important to ensure educational satisfaction. Stress management and academic anxiety management are also important for building good academic resilience, while the most active researcher in publishing works on academic hardiness and cognitive counseling is Сергій Олексійович Semerikov from Ukraine with 3 publications, while the most active journal publishing articles on this theme is the Bulletin of The L N Eurasia National University journal from Kazakhstan with 27 publications.</p> Muhammad Fikri Fauzi Ishafit Ishafit Ani Susanti Copyright (c) 2025 Muhammad Fikri Fauzi, Ishafit, Ani Susanti https://creativecommons.org/licenses/by/4.0 2025-05-17 2025-05-17 8 2 431 443 10.29407/jsp.v8i2.1059 Pengembangan Media Permainan Tradisional Engklek pada Mapel IPAS Fase B di Jenjang Sekolah Dasar https://jiped.org/index.php/JSP/article/view/1103 <p>Monotonous learning methods, confusing curriculum, lack of student motivation and low academic achievement of students. The teacher's task is very vital in fostering student motivation by creating interesting and meaningful learning. One of the media that can be used in the learning process is the traditional engklek game media. This study aims to develop traditional engklek game media that meets the criteria of valid, practical, and effective in phase B science learning at elementary school level. The type of research used is research and development (R&amp;D) with the ADDIE model consisting of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. At the Development stage, the researcher conducted a validity test by two material experts and two media experts showing that this media is very valid, with a percentage of 97% from material experts and 96% from media experts. At the Implementation stage, the researcher conducted a practicality test assessed through student and teacher responses, resulting in a score of 84% from students and 89% from teachers. At the Evaluation stage, the researcher tested the effectiveness of the media as measured by student learning outcomes, which showed a percentage of 72%, indicating that the media was effectively used. Based on the results of the study, it can be concluded that the hopscotch game media is very feasible from the valid, practical, and effective aspects as a learning media in improving student learning outcomes.</p> Abdullah Nashih Muayyad Meirza Nanda Faradita Holy Ichda Wahyuni Copyright (c) 2025 Abdullah Nashih Muayyad, Meirza Nanda Faradita, Holy Ichda Wahyuni https://creativecommons.org/licenses/by/4.0 2025-05-19 2025-05-19 8 2 444 454 10.29407/jsp.v8i2.1103 Evaluasi Peran Pendidikan Agama Islam dalam Meningkatkan Sikap Profesional dan Etika Kerja Mahasiswa Teknik Alat Berat di Akademi Komunitas Olat Maras Sumbawa https://jiped.org/index.php/JSP/article/view/1129 <p>This study aims to examine the role of Islamic religious education in improving the professional attitude and work ethic of Heavy Equipment Engineering students at the Olat Maras Sumbawa Community Academy. The method used is descriptive qualitative research with field studies, which include in-depth interviews, observations and documentary studies as data collection techniques. Data were analyzed inductively through data reduction, data presentation and verification to gain a deep understanding of the impact of Islamic religious education on students' professional attitudes and work ethic. The results of the study indicate that Islamic religious education is very helpful in shaping students' discipline, responsibility and integrity. However, there is a gap between the understanding of religious values ​​and their implementation in real work practices, so that a more applicable and contextual learning method is needed. These findings provide recommendations for the development of curriculum and learning methods that integrate religious values ​​with the demands of heavy equipment engineering work life. This study makes an important contribution to the development of Islamic religious education within the framework of professional engineering education.</p> Ovi Soviya Lina Eta Safitri Novitasari Novitasari Copyright (c) 2025 Ovi Soviya, Lina Eta Safitri, Novitasari https://creativecommons.org/licenses/by/4.0 2025-05-22 2025-05-22 8 2 455 462 10.29407/jsp.v8i2.1129 Analisis Kualitas Soal Asesmen Sumatif Akhir Semester Bahasa Jawa Kelas VII di SMPN 2 Kutowinangun https://jiped.org/index.php/JSP/article/view/1148 <p>This research was aims to determine the quality of the Javanese final summative assessment questions for grade VII even semester at SMPN 2 Kutowinangun 2023/2024. This research used descriptive quantitative method with interview and study of document as data collection technique. The data source used in this research consisted of question sheets and 30 answer sheets wich taken randomly. The analysis of question was used SPSS dan anates. The results of this research showed (1) there are three questions should be revised because the construction is not complete; (2) based on validity, 57,14% questions was valid and 42,86% questions was invalid; (3) reliability of objective questions is very high, but the reliability of the essay questions is low; (4) difficulty level of the questions is not in balance proportion, so it needs to be revised; (5) based on descrimination level, 71,43% of questions was suitable; and (6) there found 9 questions with effective distractor, whereas 10 questions was not have effective distractor.</p> Anggilia Dwi Cahyani Joko Sukoyo Copyright (c) 2025 Anggilia Dwi Cahyani, Joko Sukoyo https://creativecommons.org/licenses/by/4.0 2025-05-22 2025-05-22 8 2 463 474 10.29407/jsp.v8i2.1148 Pengaruh Media Wayang berbasis Cerita Rakyat Sasak terhadap Keterampilan Berbicara Siswa Kelas IV SDN 2 Lembar Selatan https://jiped.org/index.php/JSP/article/view/1026 <p>Students' speaking skills can be improved through Sasak folklore-based puppet learning media, making it easier for students to understand concepts and express opinions. The purpose of the study was to determine the effect of Sasak folklore-based puppet media on the speaking skills of fourth-grade students of SDN 2 Lembar Selatan. This study used quantitative research with a Quasi Experimental research type with Nonequivalent Control Group Design. The population was 46 students consisting of two classes, namely class IV-A and IV-B. The sample selection used a saturated sample technique where class IV-A consisted of 24 students as an experiment and class IV-B consisted of 22 students as a control. Data collection techniques were in the form of observation and speaking skills tests. Data from observations of the implementation of puppet media using the Problem Based Learning model obtained an average of 80% with good categories from both teacher and student activities. Test result data were used to test the hypothesis using the t-test. Before implementing the t-test, a prerequisite test was first carried out which included a normality test and a homogeneity test. The results of the pretest normality test for the experiment were sig. 0.163&gt; 0.05 and the control value was sig. 0.071&gt;0.05 while the posttest experiment sig. value is 0.197&gt;0.05 and the control sig. value is 0.272&gt;0.05. The results of the pretest homogeneity test sig. value 0.061&gt;0.05 and the posttest sig. value 0.913&gt;0.05, then the data is said to be homogeneous. The test result data for the hypothesis test using the t test obtained a calculated value of 6.597&gt;table 2.021 and sig. 0.00 &lt;0.05, meaning that the proposed t was rejected and t was accepted, indicating that there was a difference between the two classes after being given treatment, so it was concluded that there was an influence of Sasak folklore-based puppet media on the speaking skills of fourth-grade students of SDN 2 Lembar Selatan.</p> Elza Maulia Sopani Moh. Irawan Zain Hasnawati Hasnawati Copyright (c) 2025 Elza Maulia Sopani, Moh. Irawan Zain, Hasnawati https://creativecommons.org/licenses/by/4.0 2025-05-24 2025-05-24 8 2 475 489 10.29407/jsp.v8i2.1026 Pengembangan Media Berbasis Wordwall pada Materi Terminologi Pembuatan Rok pada Mata Pelajaran Teknik Dasar Menjahit https://jiped.org/index.php/JSP/article/view/1160 <p>Understanding fashion terms or terminology is an important thing to be mastered by teachers and students of the Fashion Design and Production expertise program, to facilitate communication in the learning process so that there are no mistakes in the practice of making clothes. Learning about fashion terminology can be done with the help of interactive learning media. An example of media that can be used is Wordwall-based media. This study aims to 1) develop Wordwall-based media on the terminology material for making skirts in the Basic Sewing Techniques subject, 2) determine students' responses to Wordwall-based learning media. This development research method uses the ADDIE model development technique, where for validation using expert validation using the formula Vah = (TSE: TSH) x 100%. While the implementation was carried out on class X DPB 3 students where respondents were taken using a saturated sampling technique of 32 students, the analysis technique used a percentage technique with the formula Percentage = (Number of scores obtained: Maximum number of scores) x 100%. The validation results showed 89.6% with a very feasible category. The implementation results obtained 88.06% with a very good category, which means that this media makes it easier for students to learn the material on making skirts.</p> Alvi Anggraini Harianto Agus Hery Supadmi Irianti Bhindri Sulistyaningwati Adila Apriliyanawati Alimah Rahayu Copyright (c) 2025 Alvi Anggraini Harianto, Agus Hery Supadmi Irianti, Bhindri Sulistyaningwati, Adila Apriliyanawati, Alimah Rahayu https://creativecommons.org/licenses/by/4.0 2025-05-25 2025-05-25 8 2 490 501 10.29407/jsp.v8i2.1160 Efektivitas Media Permainan Engklek Riang Gotong Royong (Eyang Eyong) terhadap Hasil Belajar Pendidikan Pancasila Siswa Kelas V SD 3 Menawan https://jiped.org/index.php/JSP/article/view/1167 <p>This study aims to evaluate the validity and effectiveness of the Eyang Eyong learning tool, which is a cheerful hopscotch game of mutual cooperation, in improving the cognitive achievement of Pancasila Education in grade V students at SD 3 Menawan. Using a quantitative approach and One Group Pretest-Posttest design, involving 23 students as participants. Data were obtained from interviews, tests, and observations. The results of the study showed that the Eyang Eyong instructional tool was proven to be feasible to use and effective in improving students' cognitive achievement. The normality test indicated that the data was normally distributed, while the Paired Sample T-Test showed an increase in value (p = 0.001). The average N-Gain value obtained was 0.5308 indicating that the progress of cognitive achievement was included in the moderate category. Based on these findings, it is recommended that innovative learning media such as Eyang Eyong be a tool to help students understand the material and improve their cognitive achievement.</p> Aulia Ulfatun Ni’mah Wawan Shokib Rondli Lintang Kironoratri Copyright (c) 2025 Aulia Ulfatun Ni’mah, Wawan Shokib Rondli, Lintang Kironoratri https://creativecommons.org/licenses/by/4.0 2025-05-30 2025-05-30 8 2 502 512 10.29407/jsp.v8i2.1167 Implementasi Pendekatan Contextual Teaching Learning dalam Mendukung Critical Thinking Skills Peserta Didik pada Mata Pelajaran IPAS https://jiped.org/index.php/JSP/article/view/1208 <p>The purpose of this study was to describe the planning of educators, the learning process and the results of the implementation of the CTL approach in the subject of science in supporting critical thinking skills of grade IV students. This study uses a qualitative approach with a descriptive method. Data collection was carried out through interviews, observations and documentation, with the principal, educators, and students, as well as conducting a literature review. The results obtained in this study are that the planning of science learning is carried out by determining CP, TP &amp; ATP, and compiling teaching modules that are in accordance with the characteristics of the material being studied. The learning process runs conducively, is centered on students and involves students to play an active role. Based on the results of the study, the CTL approach to science learning is able to support the development of critical thinking skills of grade IV students.</p> Tasya Putri Ramadhanti Indhira Asih Vivi Yandari Zerri Rahman Hakim Copyright (c) 2025 Tasya Putri Ramadhanti, Indhira Asih Vivi Yandari, Zerri Rahman Hakim https://creativecommons.org/licenses/by/4.0 2025-06-06 2025-06-06 8 2 513 524 10.29407/jsp.v8i2.1208 Pengaruh Penggunaan Media Pembelajaran Berbasis Digital Aplikasi Kahoot dan Motivasi Belajar terhadap Minat Belajar Siswa Kelas V SD Katolik 03 Frater Don Bosco Manado https://jiped.org/index.php/JSP/article/view/1183 <p>This study aims to analyze the effect of using digital-based learning media, the Kahoot application, and learning motivation on the learning interests of fifth-grade students at SD Katolik 03 Frater Don Bosco Manado. The study used a quantitative approach with a non-probability sampling method, a saturated sampling technique, involving 75 students as samples. The data were analyzed using descriptive statistics, correlation, reliability, normality, linearity, simple regression, and multiple regression with the help of SPSS 25. The results of the study showed that: (1) there was a significant direct effect of digital-based learning media, the Kahoot application, on students' learning interests with a significance value of p = 0.000 &lt;0.05 and a Determinant Coefficient (R²) of 77.8%, which means that the Kahoot media explains 77.8% of the variation in students' learning interests; (2) learning motivation has a significant direct effect on learning interests with p = 0.000 &lt;0.05 and R² = 79.6%, indicating that learning motivation explains 79.6% of the variation in learning interests; (3) Simultaneously, Kahoot learning media and learning motivation together have a significant effect on learning interest with p = 0.000 &lt; 0.05 and R² = 80.1%, which means that the two variables explain 80.1% of the variation in students' learning interest in science subjects. In conclusion, the use of digital learning media based on the Kahoot application and learning motivation significantly increases the learning interest of class V students at SD Katolik 03 Frater Don Bosco Manado.</p> Tessalonika Jesy Worang Roos M. S. Tuerah Richard Daniel Herdi Pangkey Copyright (c) 2025 Tessalonika Jesy Worang, Roos M. S. Tuerah, Richard Daniel Herdi Pangkey https://creativecommons.org/licenses/by/4.0 2025-06-11 2025-06-11 8 2 525 536 10.29407/jsp.v8i2.1183 Peran Pola Asuh Orang Tua dalam Pembentukan Konsep Diri Siswa dan Prestasi Belajar di SMP Kecamatan Bantarkawung https://jiped.org/index.php/JSP/article/view/1270 <p>This study aims to analyze the influence of parenting style and students' self-concept on academic achievement in Science, Mathematics, and English subjects at the junior high school level. This study uses a quantitative method, involving parents, students, and BK teachers in Bantarkawung District as samples. Data collection was carried out through questionnaires, and data analysis used descriptive statistics and multiple regression to determine the relationship between independent variables (parenting style and self-concept) with the dependent variable (academic achievement). The results showed that parenting style and self-concept had a significant effect on learning achievement. Parenting styles that support and encourage independence have been shown to help form positive self-concepts in students, which in turn have an impact on improving academic achievement. In addition, students with strong and positive self-concepts tend to show better learning outcomes. These findings indicate that appropriate parenting patterns and healthy self-concepts are important factors in supporting students' academic achievement.</p> Nurul Fuadah Tity Kusrina Paridjo Paridjo Copyright (c) 2025 Nurul Fuadah, Tity Kusrina, Paridjo https://creativecommons.org/licenses/by/4.0 2025-06-11 2025-06-11 8 2 537 548 10.29407/jsp.v8i2.1270 Strategi Peningkatan Mutu Pendidikan melalui Penerapan Total Quality Management (TQM) di Era Transformasi Digital https://jiped.org/index.php/JSP/article/view/1173 <p>The quality of education in the era of digital transformation brings its own challenges for educational institutions to be adaptive to technological advances and changes in student needs. In reality, there are still many educational institutions that do not have a structured and sustainable quality management system. Total Quality Management (TQM) is present as a managerial instrument that helps educational institutions in managing educational services optimally in order to provide satisfaction to customers so that they can achieve the expected quality. This study aims to examine the strategy for improving the quality of education in the digital era through the implementation of TQM. The method used is a literature study by collecting sources from books or scientific articles that are relevant to the research theme. The results of the study show that the strategy for improving the quality of education in the digital era can be carried out by applying the principles of TQM which include a focus on customer satisfaction, appreciation for individual contributions, fact-based management, and continuous improvement. However, its implementation is inseparable from various challenges such as the digital literacy gap, resistance to change, and limited infrastructure facilities. Solutions that can be taken to overcome these challenges include digital literacy training, strengthening an adaptive culture, and providing adequate infrastructure. By implementing TQM optimally, educational institutions are expected to be able to build a quality and globally competitive learning system.</p> Zuhur Diana Romi Faslah Copyright (c) 2025 Zuhur Diana, Romi Faslah https://creativecommons.org/licenses/by/4.0 2025-06-12 2025-06-12 8 2 549 561 10.29407/jsp.v8i2.1173 Pengaruh Model Problem Based Learning (PBL) dan Minat Belajar terhadap Hasil Belajar Siswa Kelas IV SD Katolik 03 Frater Don Bosco Manado https://jiped.org/index.php/JSP/article/view/1216 <p>This study aims to determine the effect of the Problem Based Learning (PBL) learning model and Learning Interest on the Learning Outcomes of Grade IV Students of SD Katolik 03 Frater Don Bosco Manado. This type of research is quantitative with a Pretest-Posttest Control Group design. The sample taken was 25 students of grade IV A as the control class and IV B as the experimental class. The data collection technique used tests and non-tests, then the data obtained was analyzed using the hypothesis I test and hypothesis II using the t test. The results of the study obtained an average value of the posttest learning outcomes of the experimental class which was higher, namely 74.28 and 90.44. While the control class values were 69.92 and 87.72. Based on the data analysis, the findings of this study indicate that the Problem Based Learning (PBL) model is effective for student interest in the learning outcomes of grade IV students on the procedural text material in learning Indonesian at SD Katolik 03 Frater Don Bosco Manado.</p> Regina Kezya Sarudi Tellma Monna Tiwa Non Norma Monigir Copyright (c) 2025 Regina Kezya Sarudi, Tellma Monna Tiwa, Non Norma Monigir https://creativecommons.org/licenses/by/4.0 2025-06-12 2025-06-12 8 2 562 572 10.29407/jsp.v8i2.1216 Penerapan Pembelajaran Berdiferensiasi pada Mata Pelajaran Fikih Materi Hukum Halal dan Haram Kelas VI SDN 3 Mantingan Jepara https://jiped.org/index.php/JSP/article/view/1262 <p>Low efforts and difficulties of teachers in motivating students to learn to understand the material, as well as the lack of optimal use of approaches. There are several approaches to creating a creative and interactive classroom atmosphere, namely with differentiated learning. This study aims to explain the application of differentiated learning in fiqh, especially on the material of halal and haram laws in class VI SDN 3 Mantingan Jepara, explain the impact of differentiated learning, and identify the supporters and obstacles of differentiated learning. This study uses a descriptive qualitative research type. Information is obtained from various sources of evidence from interviews, observations, and documentation. After that, the data is reduced, presented, and concluded. The results of the study explain that the differentiation of content, process, product, and learning environment is part of the application of differentiated learning at SDN 3 Mantingan Jepara. Then the impact of the application of differentiated learning in class VI is very effective in improving understanding of the material from student learning outcomes. Finally, the supporting factors of differentiated learning at SDN 3 Mantingan already have facilities such as laptops and projectors for differentiated learning with audio and visual characteristics. In addition, there are obstacles, namely inadequate facilities from the school, so teachers must try to bring projectors and laptops from the office to class, not to mention installing the equipment, and this can take up teaching time.</p> Natasha Afella Fernanda Ahmad Saefudin Copyright (c) 2025 Natasha Afella Fernanda, Ahmad Saefudin https://creativecommons.org/licenses/by/4.0 2025-06-14 2025-06-14 8 2 573 584 10.29407/jsp.v8i2.1262 Pengaruh Kompetensi Pedagogik dan Motivasi Kerja Guru terhadap Prestasi Belajar Siswa Kelas V SD di Kecamatan Langowan Timur https://jiped.org/index.php/JSP/article/view/350 <p>This study aims to analyze the influence of Pedagogical Competence and Teacher Work Motivation on the Learning Achievement of Grade V Elementary School Students in Langowan Timur District. This study used non-probability sampling with saturated sampling techniques, involving 75 students as samples. Data were analyzed using descriptive statistics, correlation, reliability, normality, linearity, simple regression, and multiple regression with the help of SPSS 25. The results showed that there was a significant direct influence of pedagogical competence on the learning achievement of grade V students p = 0.000 &lt;0.05 and the Determinant Coefficient (R2) of 0.70% which means that pedagogical competence explains 0.70% of the variation in student learning achievement. Teacher Work Motivation has a significant effect on student learning outcomes with p = 0.000 &lt;0.05 and R2 = 0.84% ​​indicating that motivation explains 0.84% ​​of the variation in student learning achievement. Simultaneously, the influence of pedagogical competence and teacher work motivation both have a significant effect on student learning achievement with p = 0.000 &lt; 0.05 and R2 = 0.97% which means that both variables explain the variation in the learning achievement of fifth grade students. The conclusion is the influence of pedagogical competence and teacher work motivation significantly on the learning achievement of fifth grade students of elementary school in East Langowan District.</p> Koni Olive Tunas Harol Reflie Lumapow Romi Junior Mongdong Copyright (c) 2025 Koni Olive Tunas, Harol Reflie Lumapow, Romi Junior Mongdong https://creativecommons.org/licenses/by/4.0 2025-06-14 2025-06-14 8 2 585 595 10.29407/jsp.v8i2.350 Pengaruh Penguasaan Teknologi Informasi, Efikasi Diri, dan Keterampilan Komunikasi Interpersonal terhadap Kesiapan Kerja Mahasiswa Generasi Z https://jiped.org/index.php/JSP/article/view/1217 <p>In an era of increasingly competitive job competition, work readiness is not only technical skills but also the mental, social, and digital readiness of graduates. However, there are still many students who show that their mastery of information technology has not been fully utilized to support the development of work competencies. Low self-efficacy and lack of interpersonal communication skills are quite significant obstacles. This study was conducted to examine the effect of mastery of information technology, self-efficacy, and interpersonal communication skills on the work readiness of generation Z students of the Economic Education Study Program (Office Administration) class of 2021, Semarang State University. The quantitative research approach is descriptive. The population in this study includes all generation Z students of the Economic Education Study Program (Office Administration) class of 2021, Semarang State University, totaling 131 students. Sample selection was carried out using a saturated sampling approach by involving the entire population in the study. Data collection techniques used questionnaires and documentation. The data analysis technique applied descriptive analysis and multiple regression analysis using the assistance of the IBM SPSS Statistics 26 for Windows program. The results of the study indicate that there is an influence between mastery of information technology, self-efficacy, and interpersonal communication on the work readiness of generation Z students of the Economic Education Study Program (Office Administration) Semarang State University.</p> Yaula Octhaviana Wisudani Rahmaningtyas Copyright (c) 2025 Yaula Octhaviana, Wisudani Rahmaningtyas https://creativecommons.org/licenses/by/4.0 2025-06-15 2025-06-15 8 2 596 607 10.29407/jsp.v8i2.1217 Pengaruh Model Pembelajaran STAD berbantuan Media Jam Putar ASEAN terhadap Motivasi Belajar Siswa pada Materi ASEAN di Kelas 6 https://jiped.org/index.php/JSP/article/view/1199 <p>Low student learning motivation, especially at the elementary school level, can be caused by inaccuracy in the use of learning models and media. This study aims to determine the effect of the STAD learning model assisted by the ASEAN Rotating Clock media on the learning motivation of grade VI students of SDN 1 Guyangan. The study used a quantitative method with a one group pretest-posttest experimental design. Data were collected through questionnaires and analyzed using normality tests, homogeneity, and hypothesis tests (t-test and regression/F test) through SPSS 25. The results showed an increase in the average score from the pretest (52.90%) to the posttest (77.25%). The t-test produced a sig value of 0.00 &lt;0.05 and tcount&gt; ttable (21.506&gt; 2.7961), while the F test showed sig 0.00 &lt;0.05 and fcount&gt; ftable (26.612&gt; 4.325). Thus, there is a significant effect of the use of the STAD model with the ASEAN Rotating Clock media on student learning motivation.</p> Yulia Anggraeni Syailin Nichla Choirin Attalina Muh Muhaimin Copyright (c) 2025 Yulia Anggraeni, Syailin Nichla Choirin Attalina, Muh Muhaimin https://creativecommons.org/licenses/by/4.0 2025-06-15 2025-06-15 8 2 608 620 10.29407/jsp.v8i2.1199 Syntactic Phrases Analysis in Disney Wish Movie https://jiped.org/index.php/JSP/article/view/1240 <p>This research analyzed syntactic phrases that are used in the dialogue of the Disney Wish movie. This research aims to find out the types of phrases and the most common phrases that are used by the main characters in the Disney Wish movie. The methodology used in this research is a qualitative method with a descriptive approach. In data collection, the researcher uses Simak Bebas Libat Cakap (SBLC) and the note-taking technique. The research data is the types of phrases and the most common phrases. The research sources is a movie accessed from Disney+ Hotstar platform and a movie transcription. The researcher employs three steps in data analysis: data reduction, data display, and drawing conclusions. The research results showed that from 145 total of phrases, the researcher found four types of phrases, namely Noun Phrase (NP) which 87 occurrences or 60,00%, Verb Phrase (VP) which 36 occurrences or 24,83%, Adjective Phrase (AdjP) which 3 occurrences or 2,07%, and Preposition Phrase (PP) which 19 occurrences or 13,10%. The most common phrases that are used by the main characters in the Disney Wish movie is noun phrase. In English education, especially for teachers who teach English, this research can contribute as a teaching tool to teach about phrases.</p> Desi Kumala Sari Antonia Tuminah Tuminah Copyright (c) 2025 Desi Kumala Sari Antonia, Tuminah https://creativecommons.org/licenses/by/4.0 2025-06-15 2025-06-15 8 2 621 630 10.29407/jsp.v8i2.1240