Pengembangan Media Permainan Tradisional Engklek pada Mapel IPAS Fase B di Jenjang Sekolah Dasar

  • Abdullah Nashih Muayyad Universitas Muhammadiyah Surabaya
  • Meirza Nanda Faradita Universitas Muhammadiyah Surabaya
  • Holy Ichda Wahyuni Universitas Muhammadiyah Surabaya
Abstract views: 24 , PDF (Bahasa Indonesia) downloads: 16
Keywords: Engklek game, Learning media, Science learning

Abstract

Monotonous learning methods, confusing curriculum, lack of student motivation and low academic achievement of students. The teacher's task is very vital in fostering student motivation by creating interesting and meaningful learning. One of the media that can be used in the learning process is the traditional engklek game media. This study aims to develop traditional engklek game media that meets the criteria of valid, practical, and effective in phase B science learning at elementary school level. The type of research used is research and development (R&D) with the ADDIE model consisting of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. At the Development stage, the researcher conducted a validity test by two material experts and two media experts showing that this media is very valid, with a percentage of 97% from material experts and 96% from media experts. At the Implementation stage, the researcher conducted a practicality test assessed through student and teacher responses, resulting in a score of 84% from students and 89% from teachers. At the Evaluation stage, the researcher tested the effectiveness of the media as measured by student learning outcomes, which showed a percentage of 72%, indicating that the media was effectively used. Based on the results of the study, it can be concluded that the hopscotch game media is very feasible from the valid, practical, and effective aspects as a learning media in improving student learning outcomes.

Downloads

Download data is not yet available.

References

Afdal, & Atfal, M. F. (2022). Penerapan Permainan Tradisional Engklek dalam Meningkatkan Hasil Belajar Di SD Negeri 024 Samarinda Utara Tahun 2022. Jurnal Pendas Mahakam, 7(2), 183–191. https://jurnal.fkip-uwgm.ac.id/index.php/pendasmahakam/article/view/1171

Afifah, N., Kurniaman, O., & Noviana, E. (2022). Pengembangan Media Pembelajaran Interaktif Pada Pembelajaran Bahasa Indonesia Kelas Iii Sekolah Dasar. Jurnal Kiprah Pendidikan, 1(1), 33–42. https://doi.org/10.33578/kpd.v1i1.24

Anurja, C., & Khairuna, I. S. (2025). Pengembangan Modul Pembelajaran Biologi Materi Sistem Reproduksi Terintegrasi Al-Quran Bermuatan Keterampilan Abad-21 Di SMA Swasta. 01(03), 324–331. https://doi.org/10.62379/jerd.v1i3.272

Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis ADDIE Model. HALAQA: ISLAMIC EDUCATION JOURNAL, 3(1), 35–43. https://doi.org/10.21070/halaqa.v3i1.2124

Faradita, M. N. (2021). Motivasi Belajar IPA Melalui Model Pembelajaran Course Review Horay. https://repository.um-surabaya.ac.id/5640/

Hasan, M., Milawati, Darodjat, Khairani, H., & Tahrim, T. (2021). Media Pembelajaran. In Tahta Media Group.

Izzah, W. (2021). Pengembangan Media Tagada (Peta Keragaman Budaya) Dalam Pembelajaran Bahasa Indonesia Materi Gagasan Pokok Kelas Iv Mi Muhammadiyah 13 Sendangagung. Universitas Muhammadiyah Surabaya. https://repository.um-surabaya.ac.id/8617/3/DAFTAR%20JUDUL%20SKRIPSI%20S1%20PGSD.pdf

Kurniawati, F. N. A. (2022). Meninjau Permasalahan Rendahnya Kualitas Pendidikan Di Indonesia Dan Solusi. Academy of Education Journal, 13(1), 1–13. https://doi.org/10.47200/aoej.v13i1.765

Lestari, L. D. (2020). Pentingnya mendidik problem solving pada anak melalui bermain. Jurnal Pendidikan Anak. 9(2), 100–108. http://dx.doi.org/10.21831/jpa.v9i2.32034

Mulyana, Y., & Lengkana, A. S. (2019). Permainan Tradisional. Salam Insan Mulia.

Nahak, H. M. (2019). Upaya Melestarikan Budaya Indonesia Di Era Globalisasi. Jurnal Sosiologi Nusantara, 5(1), 65–76. https://doi.org/10.33369/jsn.5.1.65-76.

Okpratioka. (2023). research and development (R&D) penelitian yang inovatif dalam pendidikan. DHARMA ACARIYA NUSANTARA: jurna pendidikan bahasa dan budaya, 1(1), 86–100. https://doi.org/10.47861/jdan.v1i1.154

Pramesti, R. (2019). Pengembangan Permainan Engklek Untuk Meningkatkan Kecerdasaan Interpersonal Anak Usia 5-6 Tahun Desa Tebat Kubu Manna Bengkulu. 23, 57168. http://repository.iainbengkulu.ac.id/2790/

Rayanto, Y. H., & Sugianti. (2020). Penelitian Pengembangan Model Addie Dan R2d2: Teori & Praktek. Lembaga Academic & Research Institute.

Sugihartini, N., & Kadek Yudiana. (2018). Addie Sebagai Model Pengembangan Media Instruksional Edukatif (Mie) Mata Kuliah Kurikulum Dan Pengajaran. Jurnal Pendidikan Teknologi dan Kejuruan, 15(2), 277–286. https://doi.org/10.23887/jptk-undiksha.v15i2.14892

Tim Kreasi dan Edukasi. (2020). Kekayaan Bangsaku: Permainan Tradisional (K. Nataline (ed.)). Kyta.

Ulhaq, D. L., Permana, E. P., & Wahyudi, W. (2023). Pengembangan Media Pop-Up Book Kayu Pada Pembelajaran IPS Materi Peristiwa Proklamasi Kemerdekaan Bangsa Indonesia Kelas V SDN Pojok 1 Kecamatan Wates Kabupaten Kediri. EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi, 11(2). https://doi.org/10.47668/edusaintek.v11i2.1043

Utami, N. I., Kurnia, I., Octafiana, L., & Mursyidah, H. (2018). Engklek Geometri: Upaya Pelestarian Permainan Tradisional Melalui Proses Pembelajaran Matematika Di SMP Muhammadiyah 4 Surabaya. J-Adams, 6, 12–18. https://doi.org/10.29100/j-adimas.v6i1.678

Widyastuti, L. R., Malik, L. R., & Razak, A. (2020). Efektivitas Permainan Tradisional Engklek Dalam Meningkatkan Hasil Belajar Matematika. Primatika : Jurnal Pendidikan Matematika, 9(1), 19–24. https://doi.org/10.30872/primatika.v9i1.247

PlumX Metrics

Published
2025-05-19
How to Cite
Muayyad, A. N., Faradita, M. N., & Wahyuni, H. I. (2025). Pengembangan Media Permainan Tradisional Engklek pada Mapel IPAS Fase B di Jenjang Sekolah Dasar. Jurnal Simki Pedagogia, 8(2), 444-454. https://doi.org/10.29407/jsp.v8i2.1103