Pengembangan Model Pembelajaran Melalui Multimedia Macromedia Flash Pada Permainan Sepakbola Siswa Kelas VII SMPN 2 Sumbergempol Tulungagung

  • Hadi Winarto Universitas Nusantara PGRI Kediri
Abstract views: 62 , PDF (Bahasa Indonesia) downloads: 45
Keywords: Multimedia, Macromedia Flash, Football game

Abstract

This research is research and development by going through the preliminary stages, developing learning designs, production, and product evaluation. After the production stage, then the product validation stage by media experts and material experts. Data were obtained through questionnaires about the quality of learning multimedia products regarding aspects of appearance, content/material, learning, and qualitative data suggestions and input used as material for improvement. Qualitative data is data obtained from questionnaires in the form of statements and not the results of calculating numbers analyzed with descriptive statistics and quantitative data is data obtained from numbers from initial assessments starting from small group trials and large group trials where to find out the success of the product to be developed. From the results of the large group questionnaire, students can be said to be very good where the frequency of 13 is very good, namely 86.67 and the frequency of 2 presentations is good, namely 13.33 and the results of student comments that learning using Macromedia Flash multimedia on learning material for football games is very fun and easy to understand. . This research produced a Macromedia Flash-based learning multimedia product for soccer games that students can use as companion material for soccer games. As for the validation of material experts and media experts "very good", while the assessment on the test obtained: display aspect score 4.35 (very good), content aspect score 4.27 (very good), learning aspect score 4.30 (very good). The overall average in the student trial is 4.25 including the "good" criterion.

Downloads

Download data is not yet available.

References

Agus S. Suryobroto. (2001). Teknologi Pembelajaran Pendidikan Jasmani. Yogyakarta : UNY

Ardiansyah Nurdin (2013). Multimedia Flash Profesional 8 Untuk Pemula.

Aqip Zainal. (2013). Model – model, dan Stategi Pembelajaran Kontekstual (Inovatif). Bandung: Yratama Widya.

Azhar Arsyad. (2004). Media Pembelajaran. Jakarta : Raya Grafika Persada

Basnendar Akbar.(2011). Pengembangan Multimedia Pembelajaran Lemparan Pantul Mata Kuliah Permainan Bola Basket Bagi Mahasiswa Prodi PJKR FIK UNY. Yogyakarta : FIK UNY

Chandra Gamayati. (2009). Pengembangan Multimedia Melalui Cd Pembelajaran Interaktif Mata Kuliah Pendidikan Kesehatan Sekolah Untuk Mahasiswa PJKR (Materi Pola Hidup Sehat dan Dampak Pola Hidup Tidak Sehat). Yogyakarta : FIK UNY

Daryanto. (2010). Media Pembelajaran. Yogyakarta : Gava Media

Eko Yanuarto. (2010). Pengembangan Media Pembelajaran Peraturan Permainan Futsal berbasis Macromedia Flash. Skripsi. Yogyakarta : FIK UNY

Fitri Hermawan. (2010). Kemampuan Dasar Bermain Sepakbola Siswa kelas 2 SMP Negeri 2 Pandak.

Hadi S. & Ariesto. 2003. Multimedia interakstif dengan Flash. Jakarta : Graha Ilmu.

Hendri Firzani. (2010). Segalanya Tentang Sepakbola. Jakarta : Erlangga

PlumX Metrics

Published
2023-03-23
How to Cite
Winarto, H. (2023). Pengembangan Model Pembelajaran Melalui Multimedia Macromedia Flash Pada Permainan Sepakbola Siswa Kelas VII SMPN 2 Sumbergempol Tulungagung. Jurnal Simki Postgraduate, 2(1), 71-77. https://doi.org/10.29407/jspg.v2i1.262